ValidatedBoolean

open class ValidatedBoolean(defaultValue: Boolean) : ValidatedField<Boolean>

a validated boolean value

Since there is basically nothing to validate on a boolean, this primarily serves to parse and correct issues with de/serialization.

Author

fzzyhmstrs since 0.1.0

Parameters

defaultValue

the default boolean state

See also

Samples

import me.fzzyhmstrs.fzzy_config.util.AllowableIdentifiers
import me.fzzyhmstrs.fzzy_config.util.EnumTranslatable
import me.fzzyhmstrs.fzzy_config.util.ValidationResult
import me.fzzyhmstrs.fzzy_config.validation.collection.ValidatedList
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedIdentifier
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedRegistryType
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedTagKey
import me.fzzyhmstrs.fzzy_config.validation.misc.*
import me.fzzyhmstrs.fzzy_config.validation.misc.ValidatedColor.Companion.validatedColor
import me.fzzyhmstrs.fzzy_config.validation.number.ValidatedInt
import net.minecraft.item.Items
import net.minecraft.item.SwordItem
import net.minecraft.registry.Registries
import net.minecraft.registry.tag.ItemTags
import net.minecraft.util.Identifier
import java.awt.Color
import java.util.function.Function

fun main() { 
   //sampleStart 
   //example validated boolean. It's pretty straightforward, and in general it's recommended to use the shorthand
val validatedBool = ValidatedBoolean(true)

//fields and sections have lang keys based on their "location" in the Config class graph.
//Lange key composition is as follows
//1. the namespace of the config id: (my_mod)
//2. the path of the config id: (my_mod.my_config)
//3. any parent ConfigSection field names as declared in-code: (my_mod.my_config.subSection)
//4. the setting field name as declared in-code: (my_mod.my_config.subSection.fieldName)
val fieldLang = """
{
    "_comment1": "the lang for an example 'fieldName' setting in a config inside section 'subSection'",
    "my_mod.my_config.subSection.fieldName": "Very Important Setting",
    "my_mod.my_config.subSection.fieldName.desc": "This very important setting is used in this very important way."
}
""" 
   //sampleEnd
}

Constructors

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constructor()

A validated boolean value wth default 'true' value

constructor(defaultValue: Boolean)

Functions

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open override fun accept(input: Boolean)

updates the wrapped value. NOTE: this method will push updates to an UpdateManager, if any. For in-game updating consider validateAndSet

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Attaches a listener to this field. This listener will be called any time the field is written to ("set"). accept, validateAndSet, setAndUpdate and so on will all call the listener.

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fun codec(): Codec<Boolean>

Provides a Codec representing the value type of this validation, backed by the validators within, as applicable

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Copies the stored value and returns it.

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open fun description(fallback: String? = null): MutableText

The translated Text description from the descriptionKey. Falls back to an empty string so no tooltip is rendered.

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open override fun descriptionKey(): String

translation key of this Translatable's description. the "description" in-game, the descriptions Enchantment Descriptions adds to enchantment tooltips are a good example.

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open override fun get(): Boolean

supplies the wrapped value

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Provides this validations default value

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Whether this Translatable has a valid description

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Whether this Translatable has a valid translation

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open override fun instanceEntry(): ValidatedBoolean

creates a deep copy of this ValidatedBoolean return ValidatedBoolean wrapping the current boolean value

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fun <N> map(to: Function<Boolean, out N>, from: Function<in N, Boolean>): ValidatedField<N>

Maps this validation to a new convertible type. The default value will be applied from this delegates current storedValue

fun <N> map(defaultValue: N, to: Function<Boolean, out N>, from: Function<in N, Boolean>): ValidatedField<N>
fun <N> map(to: Function<Boolean, out N>, from: Function<in N, Boolean>, defaultValue: Boolean): ValidatedField<N>

Maps this validation to a new convertible type.

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fun toList(vararg elements: Boolean): ValidatedList<Boolean>

wraps the provided values into a ValidatedList with this field as validation

wraps the provided collection into a ValidatedList with this field as validation

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fun toSet(vararg elements: Boolean): ValidatedSet<Boolean>

wraps the provided values into a ValidatedSet with this field as validation

wraps the provided collection into a ValidatedList with this field as validation

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open override fun translation(fallback: String?): MutableText

The translated Text name from the translationKey. Falls back to the implementing classes Simple Name (non-translated)

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open override fun translationKey(): String

translation key of this Translatable. the "name" in-game

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fun trySerialize(input: Any?, errorBuilder: MutableList<String>, flags: Byte): TomlElement?
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open override fun trySet(input: Any?)
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open fun update(updateMessage: Text)
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A setter method for the storedValue that first validates the value being set and then stores the post-validation result.

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open fun widgetAndTooltipEntry(choicePredicate: ChoiceValidator<Boolean> = ChoiceValidator.any()): ClickableWidget